There are multiplayer modes in Bullets and More:
Choose a loadout in the starting room using the panel on the wall to the left of the teleporter. You can select any weapons and attachments. Once you spawn in, kill anything that moves
Team Death Match
Same weapon as selection as death match but with teams. Teammates are highlighted in green. There is no friendly fire. You can use the radio on your chest to switch to team chat, but tdm is rarely that serious
Classic Death Match
You start with a pistol that you can and should add a rail and red dot and maybe a canted rail and scope and silencer to. Other weapons are scattered throughout the level. When you will start again with just the pistol and any attachments you put on it.
Capture the Flag
Same as Team Deathmatch, but with flags to capture. Team chat is recommended
Some players will start as infected and can immediately spawn in to the map and hide somewhere. The uninfected players have 30s to choose their loadout before they are automatically spawned in to the level. The infected can climb on any surface and can see where friends and enemies are through walls and win once everyone is infected. The uninfected have to fend them off, and win if they can hold out for 3 minutes with no one dying. Whenever someone dies, they respawn as a zombie.
You receive a new weapon every time you kill somebody (Free For All). The first player to get a kill with every weapon in the game is the winner.
The current order of weapons:
- MP 40
- Thompson M1A1
- Mk. 18
- AUG A3
- AS Val
- M1 Garand
- Super Nova
- SMLE Mk. III
- RPG 7
Battle Royale is a last man standing mode for Bullets and More. The objective is to kill all of the other opponents and remain the last person alive.
- Parachute Drop
Upon launching into Battle Royale you will be descending towards the ground, having just jumped out of an airplane. Your starting position in the air is randomized and as you fall to the ground you can glide towards a preferred landing spot. Alternatively, you can pull your chute early and glide across the map extending your available landing range.
Note that your parachute can be reused any time you jump from a decent height.
- Getting Weapons
Weapons, attachments, ammo and other items are randomly strewn across the map in spawn locations. Any weapon you pick up will have one clip in it, the rest you will have to find on the map.
- Outrun the Wall
In addition to avoiding getting killed by other players, the ever-shrinking wall can sometimes be a larger threat.
When you first hit the ground the safe-zone for not getting damaged by The Wall is the entire map. As gameplay progresses the safe zone contracts and The Wall moves in towards the safe zone. If you are outside The Wall you start taking damage over time and you should run to the new safe zones as soon as you can before you die.
You can easily tell if you are inside or outside the wall by looking at the wall posts. If they are white you are outside the safe zone, and if they green you are inside the safe zone.
If you look on your controller-hud you can see the timer for when The Wall will start contracting towards the safe zone.